Free Sound Libraries
Free Sound Libraries
Free Sound Libraries
Free Sound Libraries
Featured Talks
I gave a talk at AirCon on how to plan and execute the audio direction of an indie game. Using my experience as the Audio Director on Airborne Empire, I illustrated how to thrive as the only sound designer on a team.
This talks covers how I created crucial documentation before designing begins, how I organized the project, how I communicated with our team to foster collaboration, and how I designed and mixed the game's sounds.
Our panel from AirCon covers tips and tricks for building game audio careers from home. I joined a group of composers and fellow sound designers to discuss how we built our online presences and discovered job opportunities.
I was, fittingly, asked to be part of this panel because I met the moderator online in a Slack group for game audio professionals. It's serependitous moments like these that we hope our peers can have more of after learning from our talk.