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Game Projects
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A breakdown of my creative process as the Sound Designer for Letterhead, where I delve into how I created its original library and sound effects. It's available to play here.
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This is my sound design for the Wandering Band's second trailer for Airborne Empire. I am also responsible for sound design and audio implementation of their game.
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My sound redesign of Tunic, which features a variety of combat. The magic and melee sounds are cold and sharp to contrast the original sounds from Power Up Audio.
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My sound redesign of Disco Elysium: a narrative-based role-playing game. It features many UI sounds since how you level up Harry and which checks he passes influence the story.
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Here's a sample of all the sound effects I made for Letterhead 2 as their Sound Designer for before the developer went in a different direction with the audio.
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My sound redesign of a roguelike called Have a Nice Death, where I created a dark, sinister soundscape since you play as a reaper. Most sounds were created using at least one synth.
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Gameplay from Word Breeze, a relaxing puzzler by Houlihan that I did the Sound Design for in Unity. Each sound was created with original field and studio recordings.
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I was the Podcast Editor of the IGDA Climate SIG's Doing Our Bit: a podcast about how game developers can take critical climate action. Check out our episodes here.
Other Clients
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​Sun Lion Games: Sound Designer for an RTS called Lichgate
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Game Audio Forge: Sound Designer on an unannounced project
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Molinare: Sound Designer on an unannounced project
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