I boost the emotional impact of video games with tailored sounds that suit the story, tone, and gameplay.
I use Wwise, FMOD, Unreal's MetaSounds, or Unity's built-in tools to design immersive audio systems for games.
I make sure that the most important sounds are heard by players at the right time and at the right volume.
My name is Sabrina, and I'm an eco-friendly Sound Designer for indie games who is based in Colorado. I've been obsessed with playing video games and the piano since I was 6 years old, but took a long and windy road to get to game audio. It included a Bachelor's Degree in Psychology, a slew of odd jobs, three career-defining courses at Colorado Film School, and more.
Favorite Games: Hollow Knight, Outer Wilds, Disco Elysium, Bloodborne, Journey, Breath of the Wild, Kentucky Route Zero
A walkthrough of how I used Wwise to develop a dynamic audio system for a survival game called Nightmare Wizard, made in Unity.
What Clients Say
"Sabrina is a great sound designer with a love for the craft and a lot of versatility in her toolkit. She is a fast learner, responsive to feedback, and produces assets with impressive speed. Sabrina would be a strong addition to any audio team."
-Derrick Reyes, Studio Director of Game Audio Forge