
I make memorable sounds then implement them to shape players' behavior and attitudes.
I have been shaped by art countless times. Dark Souls, gave me self-efficacy through rewarding battles. Disco Elysium's Insulindian Phasmid arc rekindled my fight for nature. Silent Hill 2 Remake showed how you can be trapped in a prison of guilt and shame. Finally, I found Control, which gave me the agency to manage chronic pain.
Video games have the power to change the world, which is why I love what I do. My B.A. in Psychology, audio knowledge, and studies about game design help me create sounds that predictably guide your players’ experience. The standard operating procedure I have encourages seamless integration into your team too so we can get started right away. If you’re not satisfied with our first week together, it will be free.
I’m here to chat about your team and game when you’re ready. Thanks for visiting.
Fun Facts
I was classically trained to play the piano for 10 years and can improvise, but don't compose.
I have a professionally treated studio space with 8 microphones for different recording purposes.
I played tennis competitively and was ranked 456th in the country when I finished high school.
I have 84 GB (8,954 files) of original sounds recorded and 2.5 TB of stock sounds at my disposal.
My favorite game growing up was Super Mario 64! The infinite staircase in it blew my mind.
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