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I make memorable sounds then implement them to shape players' behavior and attitudes.

I have been shaped by art countless times. Dark Souls, gave me self-efficacy through rewarding battles. Disco Elysium's Insulindian Phasmid arc rekindled my fight for nature. Silent Hill 2 Remake showed how you can be trapped in a prison of guilt and shame. Finally, I found Control, which gave me the agency to manage chronic pain.
 

Video games have the power to change the world, which is why I love what I do. I use my B.A. in Psychology to create and implement sounds that predictably guide your players’ experience. My procedure for seamless integration into your team lets us get started right away too. If you cancel our contract within a week, my work will be free. 

 

I’m here to chat about your team and game when you’re ready. Thanks for visiting. 

Fun Facts

I was classically trained to play the piano for 10 years and can improvise, but don't compose. 

I have a professionally treated studio space with 8 microphones for different recording purposes.

I played tennis competitively and was ranked 456th in the country when I finished high school.

I have 84 GB (8,954 files) of original sounds recorded and 2.5 TB of stock sounds at my disposal. 

My favorite game growing up was Super Mario 64! The infinite staircase in it blew my mind.

Software Application XP

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Services

Sound Design

I create tailored sounds for games and films using a variety of layering and processing techniques. I make sure that each of these will match the game's tone, genre, and story to create a cohesive whole. You'll never hear a stock sound like the Wilhelm scream in your game (unless you want that).

Audio Implementation

I make sure your sounds play properly in-game by using your game engine's native tools or middleware such as Wwise and FMOD. This gives you adaptive audio that keeps up with the gameplay and suits your main character's perspective. 

Foley

I perform foley, which is acting out sounds in sync with picture. This can be for cutscenes in games, films, or gameplay itself. You'll see me recording my own source material for this instead of using any synthesized or stock elements to give you the perfect match on-screen.

Dynamic Mixing & Re-recording Mixing

I blend sound effects, music, ambience, and dialogue together for games, films, and trailers. This is so that each of them feel balanced and complete. Mixing is subjective, so I work closely with you to make sure it fits your vision.

Audio Producing

I act as a liaison with other departments in your studio and give the audio team the structure necessary to fulfill their duties on-time and to spec. This includes managing documentation, staying up to date throughout development, creating a realistic scope, and enforcing deadlines.

Field Recording

Need unique sounds from certain parts of Washington, be it urban or natural? Need me to travel with you to capture the sounds of wildlife and other ambiences that would be integral to your film? I can go on custom recording expeditions on your film or game's behalf.

Dialogue Editing

I clean up dialogue for games and films to make sure it's ready to be implemented. This includes de-noising, getting rid of pesky pops and clips, and making sure the volume of voiceover is consistent throughout so that it doesn't break immersion.

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