
I make gameplay more fun and easier for players to understand with sound.
Psychology drives how players interact with games. That's why I use my Psychology degree to create and hook up sounds that make players understand your game better. When they're better at your game, they're more satisfied and trust you. We can take this a step further to change their attitudes on pro-social or environmental games.
Rest easy by tackling your biggest audio problems in a 1-on-1 chat when you're ready.
My Stats
10 years of classical training at the piano and can improvise
84 GB (8,954 files) of original sounds recorded and 2.5 TB of stock sounds at my disposal.
Ranked 456th in the country at tennis before playing for college
Shipped 4 titles, am working 1,, and designed sounds for 4 unannounced projects
8 microphones in my studio space with different purposes
Software Application XP












Services
Sound Design
I create tailored sounds that make a cohesive whole by matching the game's tone, genre, and story.
Audio Implementation
I make sure sounds guide your players and fire properly in-game by using the tools at our dispoal.
Foley
I act out sounds in sync with picture while recording them to save time and add personality.
Dynamic Mixing & Re-recording Mixing
I ensure the important sounds play at the right times and that the soundscape feels balanced.
Audio Producing
I give the audio teams the structure necessary to fulfill their duties on-time and to spec.
Dialogue Editing
I prep dialogue for implementation through de-noising, cleanup, and mastering.
