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About

Hi! I'm Sabrina: an eco-friendly Sound Designer for indie games. I got my B.A. in Psychology from Loyola Maryland, then enrolled in Colorado Film School years later to study Directing.​ When I enrolled in their two audio courses to understand on-set mixing and sound design, I realized that the sounds in films and games were made, not added. 

This inspired me to do the sound design and implementation for games such as Airborne Empire, Lichgate, and Letterhead. I've also given talks at GameSoundCon, AirCon, and USC since then. I create sound libraries whose proceeds go toward EarthPercent and am an admin of the IGDA Climate SIG, too.​

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I'm drawn to surreal and psychologically thrilling narratives. I've been most influenced by Twin Peaks, Solaris, Samsara, The Sandman series, Silent Hill 2, and Hollow Knight. Combining sound design with psychology and revering wildlife is how I make custom soundscapes for games, and I love doing it.

Headshot of Sabrina Fedele
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