
I make memorable sounds then implement them to shape players' behavior and attitudes.
I have been shaped by art countless times. The first game to inspire me was Dark Souls, which improved my self-efficacy through rewarding, challenging battles. After that was Disco Elysium. The Insulindian Phasmid’s line about humans destroying the earth by accident rocked me to my core and rekindled my fight for nature. Then came Silent Hill 2 Remake, with its cathartic gameplay that revolved around the idea that we could be trapped forever in our own world of guilt and shame. Finally, I found Control, which helped me reclaim my agency in my battle with chronic pain.
Video games created by thoughtful teams have the power to change the world, which is why I love contributing impactful sound design, and audio implementation to them. My B.A. in Psychology and studies about game design, player behavior, and psychoacoustics give me the power to create sounds that predictably guide your players’ experience. The system I use for audio direction also encourages collaboration and seamless integration into your team. If you’re not satisfied with our first week together, it will be free.
I’m here to chat about your team and game when you’re ready. Thanks for visiting.
Fun Facts
I was classically trained to play the piano for 10 years and can improvise, but don't compose.
I have a professionally treated studio space with 8 microphones for different recording purposes.
I played tennis competitively and was ranked 456th in the country when I finished high school.
I have 84 GB (8,954 files) of original sounds recorded and 2.5 TB of stock sounds at my disposal.
My favorite game growing up was Super Mario 64! The infinite staircase in it blew my mind.
Software I've Worked With




















