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FEATURED PROJECTS
Airborne Empire: Sound Design & Audio Implementation Breakdowns
My sound breakdowns of The Wandering Band's Airborne Empire: winner of Best City Builder at the Gameoneer Awards, reveal my process behind the game's sound design and audio systems. This sequel to the BAFTA-nominated Airborne Kingdom takes place in a dystopian world where only hyperintelligent birds are left that forgot how to fly. See how I added to the game's personality and polish with custom recordings, 'audio pillars', voice management, designing around the isometric camera view, and more.
Tearoom of Terror: Sound Design & Audio Implementation
This cozy-horror visual novel from Sundew Studios needed a custom audio implementation solution for the combo of Unity, Fungus, and Spine along with tactile foley for all the crafting options in the game. I've devised those along with sound design for gross, creepy sounds to go along with the dark narrative that centers around poisoning your tearoom patrons.
Twinkleby: Additional Sound Design
& Audio Implementation
I provided extra sound design, foley, and audio implementation to Twinkleby from Might and Delight in their last month of development. They needed someone who could dive into their Unity and FMOD projects ASAP without supervision to complete some of the peskier sounds and script event references for animations.
Letterhead 2: Sound Design
Here's a sample of all the sound effects I made for the mobile game Letterhead 2 as their original Sound Designer. These sound needed to be tactile, highly repeatable for playing on mobile, and rewarding. Like Letterhead, nearly all the layers for each sound effect were made with original recordings. I've shared my foley from this on socials.
Letterhead: Sound Design Breakdown (Native Unity)
This is my breakdown of my creative process as the Sound Designer for a Boggle clone called Letterhead, where I show how I created its distinct library and sound effects. It was made in Unity for Houlihan with native audio implementation. All but four layers used in these SFX were original recordings!
Other Clients & Projects












Featured Films
I did dialogue editing, sound design, foley, and mixing for Deep in My Heart is a Song from People People Media now streaming on Canal+. This drama about a washed-up country singer's most important gig yet has won 10 awards at film festivals and got into many more Oscar-qualifiers.
I captured unique location sound and V.O. for this avant-garde documentary about a sculpture artist's process and gut-wrenching story, now featured on PBS. I also created a theatrical mix for our screenings at Newport Beach Film Festival and Aspen Shortsfest within 24 hours after the post-sound done by their peer failed QC.
A walkthrough of my creative process as the Sound Designer, Foley Artist, and Re-Recording Mixer for Cholo: a dreamlike narrative in Spanish about a child growing up around chaos he doesn't understand. The audio is entirely from his perspective by recording sounds close to the ground and field recording in Colorado/on-location.
My walkthrough for a short horror film called Nibbles Must Die. As the Sound Designer, Foley Artist, and Re-recording Mixer, I was responsible for creating dread and fear in the audience as they continue to encounter Nibbles. There were mature themes that were handled with care.
Environmental Initiatives
I'm a mentor for this upcoming game jam about sustainable farming & was a mentor for Indiecade Climate Jam
I was the Podcast Editor for the IGDA Climate SIG's Doing Our Bit Podcast and volunteer for the SIG for 4 years
I create sound libraries whose proceeds go to EarthPercent (look out for their seal) such as Chops & Logs
I'm a Volunteer Field Recordist & expedition leader for Quiet Parks International, led by Gordon Hempton
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