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My technical & creative sound design breakdowns for indie games

Airborne Empire | The Wandering Band
Sound Design & Implementation Breakdown

This is my technical and creative breakdown of our city-builder meets RPG! It won Best City Builder at the Gameoneer Awards, is the sequel to the BAFTA-nominated kingdom, and has Very Positive reviews on Steam. The first half shows how I established the game's personality with custom recordings, 'audio pillars', and birds! The second half (04:15:00) shows how I managed our instances, mixing, and the isometric view.

Tearoom of Terror | Sundew Studios
Sound Design & Audio Implementation

This cozy-horror visual novel needed a custom audio implementation solution for the combo of Unity, Fungus, and Spine along with tactile foley for all the crafting options in the game. My soundscape is part soothing crafting, part cozy, part creepy, and especially part gross. Our dark but funny gameplay can be seen in the Cozy After Dark showcase!

Lichgate Series | Sun Lion Games
Sound Design & Audio Implementation Breakdown

I was brought on late in development for Lichgate: an RTS, and Lichgate Tower Survivor: a tower defense game, to finish their sound design and audio implementation. Using Unity & FMOD, I focused on voice management and mixing first. Then, I created a mix of dark synth sounds, creature sounds using my voice, and original recordings. This game is out on PC!

Twinkleby | Might & Delight
Sound Design & Audio Implementation Breakdown

I provided extra sound design, foley, and audio implementation to Twinkleby from Might and Delight in their last month of development. They needed someone who could dive into their Unity & FMOD projects ASAP without supervision to complete some of the peskier sounds and script event references for animations. This game is shipped with Very Positive reviews on Steam. 

Letterhead Series | Houlihan
Sound Design in Unity

This is a glimpse into my creative process as the Sound Designer for Letterhead PC and Letterhead Mobile between 2022 and 2024. I created their distinct sound effects with nearly all-original recordings by performing foley with props. See how the developer and my style evolved over time. 

What else I've worked on

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Molinare & GAF
Game Sound Designer

I was a creature/combat sound designer on unannounced games with Molinare & Game Audio Forge 

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ASoundEffect
Sound Libraries

I create tailored sound libraries for devs & audio pros to raise money for EarthPercent. These are for sale on ASoundEffect.

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Several Short Films
Foley, Sound Design, Re-recording Mixing

I've performed sounds in sync with picture, sound edited, and mixed horror & drama films. Check them out here.

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Select Studios
Trailer Sound Design/Mixing

I've sound designed and mixed 6 game trailers for Stray Fawn, The Wandering Band, and Sundew Studios plus 5 films.

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IGDA Climate SIG
Podcast Editor: Doing Our Bit

I edited a podcast about climate justice in the game industry produced by Hugo Bille from All Will Rise. It's on Spotify & Apple.

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Regenerate Game Jam
Mentor

I've mentored for environmental game jams such as Regenerate & Indiecade to support game devs who care about the environment

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