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Game Projects
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A breakdown of my creative process as the Sound Designer for Letterhead, where I delve into how I created its original library and sound effects. It's available to play here.
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This is my sound design for the Wandering Band's second trailer for Airborne Empire. I am also responsible for sound design and implementation of their game.
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My sound redesign of Tunic, which features a variety of combat. The magic and melee sounds are cold and sharp to contrast the original sounds from Power Up Audio.
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My sound redesign of a roguelike called Have a Nice Death, where I utilized synthesizers in nearly every sound. I a created dark, sinister soundscape since you play as a reaper.
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Here's a gameplay sample from Letterhead, where I show all the sound effects I made and elaborate on the rules of the game. This complements my breakdown video above.
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My sound redesign of Disco Elysium: a narrative-based role-playing game. It features many UI sounds since how you level up Harry and which checks he passes influence the story.
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A walkthrough of how I used Wwise to develop a dynamic audio system for a survival game called Nightmare Wizard, made in Unity.
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Gameplay from Word Breeze, a relaxing puzzler by Houlihan that I did the Sound Design for in Unity. Each sound was created with original field and studio recordings.
Other Clients
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Game Audio Forge: Sound Designer on an unannounced project
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Molinare: Sound Designer on an unannounced project
- IGDA Climate SIG: Podcast Editor for Doing Our Bit
- Check out a variety of film clients and projects here
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