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Game Projects

  • A breakdown of my creative process as the Sound Designer for Letterhead PC, where I delve into how I created its original library and sound effects. It's available to play here.

  • I'm the Sound Designer for The Wandering Band's game and trailer for Airborne Empire. I also am all doing the audio implementation for both SFX and music using FMOD/Unity.

  • This is gameplay from Letterhead PC, which I did the sound design for within Unity for. Hear my sounds or follow along to learn how to play our game that is now available on PC.

  • My sound redesign of Tunic, which features a variety of combat. The magic and melee sounds are cold and sharp to contrast the original sounds from Power Up Audio.

  • A sample of my sound design from Letterhead Mobile, the sequel to Letterhead PC that's in development. It features rounded, playful sounds that make it fun to tap tiles and create words.

  • Examples of original recordings I captured and layered together to create distinct sounds for the games I've worked on. You'll see the source material I used and the end result in-game.

  • A walkthrough of how I used Wwise to develop a dynamic audio system for a survival game called Nightmare Wizard, made in Unity. 

  •  Gameplay from Word Breeze, a relaxing puzzler by Houlihan that I did the Sound Design for in Unity. Each sound was created with original field and studio recordings.  

  • My sound redesign of Disco Elysium: a narrative-based role-playing game. It features many UI sounds since how you level up Harry and which checks he passes influence the story.

  • My sound redesign of a roguelike called Have a Nice Death, where I utilized synthesizers in nearly every sound. I a created dark, sinister soundscape since you play as a reaper.

Other Projects

Game audio forge.webp
molinare logo.png
Doing Our Bit.webp
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