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Game Projects

  • A breakdown of my creative process as the Sound Designer for Letterhead, where I delve into how I created its original library and sound effects. It's available to play here.

  • I'm the Sound Designer for The Wandering Band's game and trailer for Airborne Empire. I also am all doing the audio implementation for both SFX and music using FMOD/Unity.

  • This is gameplay from Letterhead, which I did the sound design for within Unity for. Hear my sounds or follow along to learn how to play our game that is now available on PC.

  • My sound redesign of Tunic, which features a variety of combat. The magic and melee sounds are cold and sharp to contrast the original sounds from Power Up Audio.

  • A sample of my sound design from Letterhead 2, the sequel to Letterhead that's in development. It features rounded, playful sounds that make it fun to tap tiles and create words.

  • Examples of original recordings I captured and layered together to create distinct sounds for the games I've worked on. You'll see the source material I used and the end result in-game.

  • A walkthrough of how I used Wwise to develop a dynamic audio system for a survival game called Nightmare Wizard, made in Unity. 

  •  Gameplay from Word Breeze, a relaxing puzzler by Houlihan that I did the Sound Design for in Unity. Each sound was created with original field and studio recordings.  

  • My sound redesign of Disco Elysium: a narrative-based role-playing game. It features many UI sounds since how you level up Harry and which checks he passes influence the story.

  • My sound redesign of a roguelike called Have a Nice Death, where I utilized synthesizers in nearly every sound. I a created dark, sinister soundscape since you play as a reaper.

Other Projects

Game audio forge.webp
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Doing Our Bit.webp
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