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Featured Game Projects

Airborne Empire: Sound Design Breakdown

My sound design breakdown of Airborne Empire reveals how I matched the game's aesthetic, gameplay, and mechanics. This city builder by The Wandering Band is the sequel to the BAFTA-nominated Airborne Kingdom and was released in Early Access. Check out how I captured custom recordings for the tactile UI, recorded birds for the sounds of characters, and more. 

Letterhead: Sound Design Breakdown

This is my breakdown of my creative process as the Sound Designer for a word game called Letterhead, where I show how I created its distinct library and sound effects. It was made in Unity for Houlihan with native audio implementation. All but four layers used in these SFX were original recordings! Play a round of our game here to check it out.

Airborne Empire: Audio Implementation Breakdown (Unity/FMOD)

My audio implementation breakdown of Airborne Empire shows the audio systems I put in place in Unity and FMOD to accommodate this city builder-meets-RPG's core features. Check out our game here or watch this clip to see how we handled the isometric camera view, voice management, chaotic combat, and dynamic mixing.

Letterhead 2 Sound Design (Gameplay)

Here's a sample of all the sound effects I made for Letterhead 2 as their original Sound Designer. Like Letterhead, nearly all the layers for each sound effect were made with original recordings. Since this was a mobile game, though, all low-pitch sounds were deliberately avoided. The game ended up being canceled.

Other Game Projects

Disco Elysium Sound Redesign

  • My sound redesign of Disco Elysium: a narrative-based role-playing game. It features many UI sounds since how you level up Harry and which checks he passes influence the story.

Lichgate Sound Design (Gameplay)

  • My sound design and audio implementation in FMOD for Lichgate: an RTS by Sun Lion Games. There's just sounds for creatures and a few UI notifications since the game went on hiatus before I finished the soundscape.

Have a Nice Death Sound Redesign

  • My sound redesign of a roguelike called Have a Nice Death, where I created a dark, sinister soundscape since you play as a reaper. Most sounds were created using at least one synth.

Tunic Sound Redesign

  • My sound redesign of Tunic, which features a variety of combat. The magic and melee sounds are cold and sharp to contrast the original sounds from Power Up Audio.

Airborne Empire Trailer Sound Design

  • This is my sound design for the Wandering Band's second trailer for Airborne Empire. I am also responsible for sound design and audio implementation of their game.

Word Breeze Sound Design

  •  Gameplay from Word Breeze, a relaxing puzzler by Houlihan that I did the Sound Design for in Unity in 2022. Each sound was created with original field/studio recordings.  

Podcast Editing for Doing Our Bit

  • I was the Podcast Editor of the IGDA Climate SIG's Doing Our Bit: a podcast about how game developers can take critical climate action. Check out our episodes here.

Other Clients (Work Under NDA)

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​Game Audio ForgeSound Designer on an unannounced project

 

Molinare: Sound Designer on an unannounced project

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