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 Game Projects

(Looking For My Film Projects? Go Here)

Tearoom of Terror: Trailer & Game Sound Design/Implementation 

I did the dialogue editing, sound design, and mixing for this trailer of a cozy/horror visual novel called Tearoom of Terror from Sundew Studios. For their game in development (Unity/FMOD), I'm doing all their sound design, foley, and audio implementation. Think gross squishy sounds, crafting, and tactile UI.  

Twinkleby: Additional Sound Design & Foley

I provided extra sound design, foley, and audio implementation help to Twinkleby by Might and Delight. This was in Unity and FMOD! I created pickup and put down sounds, rewarding UI sounds, tagged animations, programmed event references, and more. These were cozy, gentle sounds overall.

Airborne Empire: Sound Design Breakdown

My sound design breakdown of Airborne Empire reveals how I matched the game's aesthetic, gameplay, and mechanics. This city builder by The Wandering Band is the sequel to the BAFTA-nominated Airborne Kingdom and was released in Early Access. Check out how I captured custom recordings for the tactile UI, recorded birds for the sounds of characters, and more. 

Letterhead: Sound Design Breakdown

This is my breakdown of my creative process as the Sound Designer for a word game called Letterhead, where I show how I created its distinct library and sound effects. It was made in Unity for Houlihan with native audio implementation. All but four layers used in these SFX were original recordings! Play a round of our game here to check it out.

Airborne Empire: Audio Implementation Breakdown (Unity/FMOD)

My audio implementation breakdown of Airborne Empire shows the audio systems I put in place in Unity and FMOD to accommodate this city builder-meets-RPG's core features. Check out our game here or watch this clip to see how we handled the isometric camera view, voice management, chaotic combat, and dynamic mixing.

Letterhead 2 Sound Design (Gameplay)

Here's a sample of all the sound effects I made for Letterhead 2 as their original Sound Designer. Like Letterhead, nearly all the layers for each sound effect were made with original recordings. Since this was a mobile game, though, all low-pitch sounds were deliberately avoided. The game ended up being canceled.

Lichgate Sound Design (Gameplay)

My sound design and audio implementation in Unity and FMOD for Lichgate: an RTS by Sun Lion Games. There's just sounds for creatures and a few UI notifications since the game went on hiatus shortly after the project began.

Tunic Sound Redesign

My sound redesign of Tunic, which features a variety of combat. The magic and melee sounds are cold and sharp to contrast the original sounds from Power Up Audio.

Disco Elysium Sound Redesign

My sound redesign of Disco Elysium: a narrative-based role-playing game. It features many UI sounds since how you level up Harry and which checks he passes influence the story. Custom synth sounds and foley were created for this!

Other Clients & Projects

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