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Sound design and implementation breakdowns for a variety of shipped indie games along with their trailers

Airborne Empire: Sound Design & Audio Implementation Breakdowns

My sound breakdowns for The Wandering Band's winner of Best City Builder at the Gameoneer Awards. I reveal my process behind the game's sound design and audio systems. This sequel to the BAFTA-nominated Airborne Kingdom takes place in a dystopia where hyperintelligent birds fly your city. I added to the game's personality with custom recordings, 'audio pillars', voice management, designing around the isometric camera view, and more.

Tearoom of Terror: Sound Design & Audio Implementation 

This cozy-horror visual novel from Sundew Studios needed a custom audio implementation solution for the combo of Unity, Fungus, and Spine along with tactile foley for all the crafting in the game. I designed gross, creepy sounds too since the narrative is about poisoning patrons.

Twinkleby: Additional Sound Design
& Audio Implementation

I provided extra sound design, foley, and audio implementation to Twinkleby from Might and Delight at the end of development. They trusted me to dive into their Unity and FMOD projects ASAP without supervision to complete some of the peskier sounds and script event references for animations. 

Letterhead 2: Sound Design 

Here's a sample of  the SFX I made for the mobile game Letterhead 2. These sounds needed to be tactile, highly repeatable for mobile, and rewarding. Nearly all the layers for each sound were made with my recordings, and I've shared my foley from this on socials.

Letterhead: Sound Design Breakdown (Native Unity)

My showcase of my process as the Sound Designer for a Boggle clone. I show how I created its distinct library and sound effects. It was made in Unity  with native audio implementation and alll but four layers used in these SFX were original recordings! 

DAILY

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I was a mentor for this game jam about sustainable farming and games that encourage pro-social behavior

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DOING OUR BIT

I was the Podcast Editor for the IGDA Climate SIG's Doing Our Bit Podcast about tackling climate change with games

Other Clients & Projects

Sound Design, Foley, and Re-recording Mixing for films that are surreal, dramatic, or focus on environmental themes

I did dialogue editing, sound design, foley, and mixing for Deep in My Heart is a Song from People People Media now streaming on Canal+. This drama about a washed-up country singer's most important gig yet has won 10 awards at film festivals and got into many more Oscar-qualifiers. Watch the full-length film here.

I captured unique location sound and V.O. for this avant-garde documentary about a sculpture artist's process and gut-wrenching story on PBS. I also created a theatrical mix for our screenings at Newport Beach Film Festival and Aspen Shortsfest.

My walkthrough for a short horror film called Nibbles Must Die. As the Sound Designer, Foley Artist, and Re-recording Mixer, I was responsible for creating dread and fear in the audience as they continue to encounter Nibbles. There were mature themes that were handled with care. Watch the full film on Vimeo.

A walkthrough of my creative process as the Sound Designer, Foley Artist, and Re-Recording Mixer for Choloa surreal short film in Spanish about a child growing up around chaos. The audio is entirely from his perspective by recording sounds close to the ground and field recording in Colorado/on-location.

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