
Free Sound Libraries
Free Sound Libraries
Free Sound Libraries
Free Sound Libraries
Featured Talks
I gave a talk at AirCon on how to plan and execute the audio direction of an indie game. Using my experience as the Audio Director on Airborne Empire, I illustrated how to thrive as the only sound designer on a team.
This talks covers how I created crucial documentation before designing begins, how I organized the project, how I communicated with our team to foster collaboration, and how I designed and mixed the game's sounds.
I did a guest lecture at USC, the #1 Best School for Game Design, about how to record sounds for games! I covered recording best practices, how to best use a recording device, how to understand different microphones, and how to make the most of your recordings after a session.
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I want everyone to have access to what I covered in this lecture, so follow along above and let me know what questions you have.
Our panel from AirCon covers tips and tricks for building game audio careers from home. I joined a group of composers and fellow sound designers to discuss how we built our online presences and discovered job opportunities.
I was, fittingly, asked to be part of this panel because I met the moderator online in a Slack group for game audio professionals. It's serependitous moments like these that we hope our peers can have more of after learning from our talk.