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SERVICES

Sound Design

I create tailored sounds for games and films using a variety of layering and processing techniques. I make sure that each of these will match the game's tone, genre, and story to create a cohesive whole. You'll never hear a stock sound like the Wilhelm scream in your game (unless you want that).

Audio Implementation

I make sure your sounds play properly in-game by using your game engine's native tools or middleware such as Wwise and FMOD. This gives you adaptive audio that keeps up with the gameplay and suits your main character's perspective. 

Foley

I perform foley, which is acting out sounds in sync with picture. This can be for cutscenes in games, films, or gameplay itself. You'll see me recording my own source material for this instead of using any synthesized or stock elements to give you the perfect match on-screen.

Dynamic Mixing & Re-recording Mixing

I blend sound effects, music, ambience, and dialogue together for games, films, and trailers. This is so that each of them feel balanced and complete. Mixing is subjective, so I work closely with you to make sure it fits your vision.

Audio Producing

I act as a liaison with other departments in your studio and give the audio team the structure necessary to fulfill their duties on-time and to spec. This includes managing documentation, staying up to date throughout development, creating a realistic scope, and enforcing deadlines.

Field Recording

Need unique sounds from certain parts of Washington, be it urban or natural? Need me to travel with you to capture the sounds of wildlife and other ambiences that would be integral to your film? I can go on custom recording expeditions on your film or game's behalf.

Dialogue Editing

I clean up dialogue for games and films to make sure it's ready to be implemented. This includes de-noising, getting rid of pesky pops and clips, and making sure the volume of voiceover is consistent throughout so that it doesn't break immersion.

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