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Select sound design and technical audio breakdowns for games made with Unity & FMOD
Airborne Empire (The Wandering Band)
Sound Design Breakdown
My breakdown of Airborne Empire: the winner of Best City Builder at the Gameoneer Awards, reveals my process as the game's sound designer for over 2.5 years. This is the sequel to the BAFTA-nominated Airborne Kingdom. See how I enhanced the game's personality with custom recordings, 'audio pillars', fun bird sounds, and a mixture of action and respite.
Airborne Empire (The Wandering Band)
Technical Sound Design Breakdown
My audio implementation of Airborne Empire focuses on voice management, dealing with the isometric camera view, and thoughtful mixing. City builders and RPGs can get hectic quickly, which is why I used Unity and FMOD to tame our instances. You'll be able to see my bus structure, mixing pillars, and music implementation as well.
Tearoom of Terror (Sundew Studios)
Sound Design & Technical Sound Design
This cozy-horror visual novel from Sundew Studios is in development. I'm providing custom technical sound design for their unique combo of Unity, Fungus, FMOD, and Spine. My goal is for the visual novel to come alive with engaging ambiences, tactile crafting foley, and gross character sounds that center around the player poisoning patrons in their tearoom.
Twinkleby (Might & Delight)
Sound Design & Technical Sound Design
This breakdown shows how I provided extra sound design, foley, and especially technical sound design to Twinkleby from Might and Delight in their last month of development. I dove into their Unity & FMOD projects ASAP with minimal supervision to make some of the peskier sounds and to tag animations using FMOD's API.
Lichgate Series (Sun Lion Games)
Sound Design & Technical Sound Design
This is my sound design breakdown for Lichgate: an RTS, and Lichgate Tower Survivor: a tower defense game. I was hired to finish their sound design and audio implementation. Using Unity & FMOD, I focused on voice management and mixing first. Then, I created a combination of dark synthesized sounds, creature sounds using my voice, and original recordings.
Letterhead Series (Houlihan)
Sound Design in Unity
This is a glimpse into my creative process as the Sound Designer for Letterhead PC and Letterhead Mobile between 2022 and 2024. I created their distinct sound effects with nearly all-original recordings by performing foley with props. See how the developer and my style evolved over time.

IGDA Climate SIG
Podcast Editor: Doing Our Bit
I podcast edited for Doing Our Bit, which was all about climate justice in the game industry

Molinare & Game Audio Forge
Sound Designer
I was a sound designer on 2 unannounced games: one with a renowned external developer

Regenerate Jam & Indiecade Jam
Mentor
I mentored for environmental game jams to support game devs who care about the environment
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