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PRESS & TALKS

Preface

My playlist on YouTube lets you access all the talks I've given that are available to the public. You'll learn about: 1) sound designing for a game on your own 2) how to be a great audio director 3) recording sounds for games, 4) how to tackle the end of a project and 5) how to find remote work. Watch some of them below if you'd like.

Full List of Talks

  • GDC: ​​Green Games: A Rapid Prototyping Workshop

  • USC: How to Record Sounds for Games 

  • DigiPen: Host & Coordinator of Game Audio Microtalks

  • GameSoundCon 2025: Roadmap for Solo Sound Design | Community Org. Roundtable 

  • GameSoundCon 2024: Audio Communities: Local Chapters

  • AirCon 2025: Audio Direction in Media: Panel | How to Tackle the Last of a Game's Audio

  • AirCon 2024: How to Find Work Remotely | How to Sound Design Solo 

Talks

Press Coverage

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Audio Initiative Award Nomination

II was put on the audio initiative award shortlist at the Airwiggles Awards! This was for my community organizing initiatives in the gaming industry

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Game Audio Podcast Episode #66

I was a co-host of Damian Kastbauer's Game Audio Podcast. We moderated this Game Audio Morning Meetups at GDC.

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ASoundEffect on Chops & Logs

ASoundEffect featured my sound library, which was all recorded in Port Orchard, WA, in their article

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Earthpercenters Announcement

EarthPercent put out an article adding me to their Supporters List for creating sound libraries in their name and raising money for them

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hello (at) sabrinafedele.com

© 2026 by Strange Transmission Audio, LLC

Fun Fact: birds don't have diaphragms, so they breathe through their butts. 

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