Demo Reel
Main Services
Sound Design
I create tailored sounds that suit the story, tone, and gameplay to get players more emotionally invested in your game.
Implementation
I make sure your sound effects and music play seamlessly in-game by using FMOD, Wwise, or a game engine's built-in tools.
Dynamic Mixing
I guide the player's attention and how you want them to feel in real-time by creating responsive audio mixes for multiple playback systems.
Featured Projects
I did the sound design and mixing for two of the The Wandering Band's Airborne Empire: the sequel to the BAFTA-nominated Airborne Kingdom. I also did the sound design and mixing for their most recent trailers, including this one.
A breakdown of my creative process as the Sound Designer for Letterhead, where I show how I created its distinct library and sound effects. All but four layers used in these sound effects were original recordings.
My sound redesign of Disco Elysium: a narrative-based role-playing game. It features many UI sounds that were made with synthesizers, custom recordings, and layering/processing an assortment of library sounds together to create new SFX.
My sound redesign of Tunic, which features a variety of combat sounds. The magic and melee SFX are cold and sharp to contrast the original sounds from Power Up Audio. Check out more sound redesigns on my projects page.
About Me
Hi! I'm Sabrina: an eco-friendly Sound Designer for Indie Games and the Audio Director of Airborne Empire. My B.A. in Psychology and previous work in film inform my specialties: recording tailored sounds and guiding players' experiences through seamless audio implementation.​ I've given talks about my work at AirCon and will be speaking at GameSoundCon too. You can find me birding, hiking, or playing tennis in Seattle when I'm off the clock.
Favorite Games: Hollow Knight, Outer Wilds, Disco Elysium, Tunic, Journey, Death's Door, Hades, Kentucky Route Zero