
PSYCHOLOGY-DRIVEN SOUND DESIGN
I create tailored sounds for small to mid-sized indie studios that predictably shape players' behavior using psychology.


About (Abridged)
During COVID, I felt isolated and lost. The film I was directing was on hiatus. My marketing job for a production company was getting stale. All I had were my sound design classes. Then, I discovered Disco Elysium.
Now, I'm on a mission to make story-driven indie games sound great and guide player behavior. My loadout: a B.A. in Psychology, Screenwriting Degree, a sound designing system, and 9000+ original recordings.
My work as Audio Director on award-winning Airborne Empire, foley artist on Tearoom of Terror, and sound designer on Twinklebly can be heard through my reel or projects page. Scroll below to see my talks and testimonials.

Speaking



Eight roundtables, keynotes, and workshops across several conferences and universities:
-
GDC: Green Games: A Rapid Prototyping Workshop
-
GameSoundCon: The Roadmap to Sound Designing Solo
-
USC: How to Record Sounds for Games
-
AirCon: Audio Direction in Media: Live Panel
-
AirCon: How to Sound Design on a Team of One
-
GameSoundCon: Game Audio Community Roundtable
-
GameSoundCon: Audio Communities: Local Chapters









