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PSYCHOLOGY-DRIVEN SOUND DESIGN

I create tailored sounds from Seattle for small to mid-sized game studios that predictably shape players' behavior.

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About

It all started with games. At age 3, I told my cousin Mickey Mouse was in the hospital so I could play Super Mario Bros. on the NES instead of watch TV. Then came more honest pursuits: a B.A. in Psychology funded by playing tennis for college followed by a Directing and Screenwriting film degree. 

I savored my sound classes, so I started sound mixing in Colorado. My love for Disco Elysium, Hollow Knight, and Dark Souls kept growing as I learned about game design and audio in my spare time. Thus, my mission to make story-driven indie games sound great and guide player with psychology was born. 

Since then, I've told stories with memorable sounds and implementation in award-winning Airborne Empire, Tearoom of Terror, Twinklebly and more. I've also given several talks and made my process public in my free guide below.  I'm here to chat about your project when you're ready. Thanks for visiting!

Sabrina directing film
Sabrina Fedele's Headshot
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Testimonials

Ryan Sim of Warner Bros.
Fred Gareau of The Wandering Band
Fred Gareau, Co-Founder
of The Wandering Band
"As Audio Director, Sabrina brought the quality of Airborne Empire’s sound design to a level we were previously lacking. She found different areas of the game that would benefit considerably from unique sounds that she then produced with great attention to detail. Those sounds added depth and character to our virtual world which helped us establish Airborne Empire’s personality."
Daniel Chipman of Sun Lion Games
Daniel Chipman, Founder of Sun Lion Games
"Sabrina is one of the most organized and professional freelancers I've ever worked with. She not only showed an impressive amount of care in how she conducted business, but also took a holistic approach to her craft to make sure there was a clear vision for the audio design for Lichgate. The planning and breakdowns she provided were top-notch and really stood out." 

"Sabrina was a really great help getting Twinkleby over the finishing line. She's a really great combination of creative, technical, and proactive that made it really easy to give her areas of ownership without any worries. I genuinely recommend Sabrina for any project that requires care and attention to audio. You will be in great hands."

Ryan Sim, Technical Audio Supervisor at Warner Bros.

Speaking

Colleges & conferences I've given talks at:

Roundtable about game audio communities

My Process in Your Pocket

Grab my free guide for making great sounding games based on your story. It's like having a mini Audio Producer and Audio Director in your pocket.

Clients

Free Resources

Hear my process in Airborne Empire and Letterhead

Quick tips for how to make satisfying sounds for games

Download my royalty-free sound library for your game

Psy-Curious? Join this Newsletter for Smart Devs

Audio makes your world believable and readable, but only when done right. Learn psychology hacks for guiding players weekly.

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