I boost the emotional impact of video games with tailored sounds that suit the story, tone, and gameplay.
I design adaptive audio systems for games using middleware (FMOD, Wwise) or an engine's built-in tools.
I guide the player's attention in real-time by creating reponsive mixes for multiple playback systems.
My name is Sabrina, and I'm an eco-friendly Sound Designer for indie games such as Airborne Empire! As the organizer of monthly Colorado Game Audio Meetups and a volunteer for the IGDA Climate SIG, I'm happily interwoven with the game industry.
I got my B.A. in Psychology and took a slew of odd jobs before I took a sound design course convinced me to change careers. Realizing that my love for playing piano and video games could be applied to sound design was the wake-up call I needed.
Favorite Games: Hollow Knight, Outer Wilds, Disco Elysium, Bloodborne, Journey, Breath of the Wild, Kentucky Route Zero
A walkthrough of how I used Wwise to develop a dynamic audio system for a survival game called Nightmare Wizard, made in Unity.
What Clients Say
"Sabrina is a great sound designer with a love for the craft and a lot of versatility in her toolkit. She is a fast learner, responsive to feedback, and produces assets with impressive speed. Sabrina would be a strong addition to any audio team."
-Derrick Reyes, Studio Director of Game Audio Forge