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PSYCHOLOGY-DRIVEN SOUND DESIGN
I create tailored sounds from Seattle for small to mid-sized game studios that predictably shape players' behavior.


About
It all started with games. At age 3, I told my cousin Mickey Mouse was in the hospital so I could play Super Mario Bros. on the NES instead of watch TV. Then came more honest pursuits: a B.A. in Psychology funded by playing tennis for college followed by a Directing and Screenwriting film degree.
I savored my sound classes, so I started sound mixing in Colorado. My love for Disco Elysium, Hollow Knight, and Dark Souls kept growing as I learned about game design and audio in my spare time. Thus, my mission to make story-driven indie games sound great and guide player with psychology was born.
Since then, I've told stories with memorable sounds and implementation in award-winning Airborne Empire, Tearoom of Terror, Twinklebly and more. I've also given several talks and made my process public in my free guide below. I'm here to chat about your project when you're ready. Thanks for visiting!


My Process in Your Pocket
Grab my free guide for making great sounding games based on your story. It's like having a mini Audio Producer and Audio Director in your pocket.
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Free Resources
Hear my process in Airborne Empire and Letterhead
Quick tips for how to make satisfying sounds for games
Download my royalty-free sound library for your game
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