
PSYCHOLOGY-DRIVEN SOUND DESIGN
I fuel the emotional impact of narratives and make haptics more satisfying for small to mid-sized indie game studios remotely.


About
I'm an audio specialist in games and films with strong messages and satisfying haptics. I've studied psychology formally for four years and on my own for ten more to understand how gameplay shapes behavior. I also offer structure by creating documentation, guides, and audio systems that fit your studio and game. My work is inspired by Control, Silent Hill 2 Remake, Disco Elysium, Inscryption, David Lynch, and more.
I also record my own tactile sounds and work in-engine to control how your audio in-game behaves. I've done this for award-winning Airborne Empire, Twinkleby, Letterhead, and Tearoom of Terror. I've also studied environmental psychology and green game design for studios interested in green game activations. Outside of work, I'm devoted to co-running Seattle Game Audio, wildlife conservation, and playing tennis.

Speaking



Eight roundtables, keynotes, and workshops across several conferences and universities:
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Green Games: A Rapid Prototyping Workshop (GDC)
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The Roadmap to Sound Designing Solo (GameSoundCon)
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How to Record Sounds for Games (USC)
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Audio Direction in Media: Live Panel (AirCon)
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How to Sound Design on a Team of One (AirCon)
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Game Audio Community Roundtable (GameSoundCon)
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Audio Communities: Local Chapters (GameSoundCon)










