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Demo Reel

My Focus

Sound Design

I boost the emotional impact of video games with tailored sounds that suit the story, tone, and gameplay.


I use Wwise, FMOD, Unreal's MetaSounds, or Unity's built-in tools to design immersive audio systems for games.

Dynamic Mixing

I make sure that the most important sounds are heard by players at the right time and at the right volume.

About Me

My name is Sabrina, and I'm an eco-friendly Sound Designer for indie games who is based in Colorado. I'm currently working on the sound design and audio implementation for Airborne Empire! I've been obsessed with playing video games and the piano since I was 6 years old, but took a long and winding road to get to game audio. It included a B.A. in Psychology, a slew of odd jobs, three career-defining courses at Colorado Film School, and more.

Favorite GamesHollow Knight, Outer Wilds, Disco Elysium, Bloodborne, Journey, Breath of the Wild, Kentucky Route Zero

Headshot of Sabrina Fedele from Sabrina Fedele Audio

Featured Projects

A breakdown of my creative process as the Sound Designer for Letterhead, where I delve into how I created its original library and sound effects for our game. View more gameplay or demo it here.

My Sound Design for The Wandering Band's trailer of Airborne Empire: a city builder in development. As the Sound Designer for their game, I'm implementing and mixing all the audio via FMOD.

My sound redesign of Tunic, which features a variety of combat sounds. Other long versions of redesigns from my demo reel can be viewed here

A walkthrough of how I used Wwise to develop a dynamic audio system for a survival game called Nightmare Wizard, made in Unity. 

What Clients Say

Photo of Derrick Reyes of Game Audio Forge
"Sabrina is a great sound designer with a love for the craft and a lot of versatility in her toolkit. She is a fast learner, responsive to feedback, and produces assets with impressive speed. Sabrina would be a strong addition to any audio team."
-Derrick Reyes, Studio Director of Game Audio Forge
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