
PSYCHOLOGY-DRIVEN SOUND DESIGN
I fuel the emotional impact of strong, dark narratives told by small to mid-sized indie game studios located anywhere in the world.


About
I'm an audio specialist for games and films with strong narratives and dark themes. ​I've studied psychology formally for four years and on my own for ten more, learning what gets under players' skins and soothes them. My work is inspired by Control, Silent Hill 2 Remake, Kentucky Route Zero, Disco Elysium, Inscryption, David Lynch, and more.
I also record my own distinct sounds and work in-engine to control precisely how you want your audio in-game to behave. I've done this for award-winning Airborne Empire, Twinkleby, Letterhead, and the upcoming title, Tearoom of Terror. Schedule a consultation about how to strengthen your core loop with sound when you're ready.

Speaking

Keynotes, workshops, and roundtables across several conferences and universities:

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​​Green Games: A Rapid Prototyping Workshop (GDC)
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The Roadmap to Sound Designing Solo (GameSoundCon)
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How to Record Sounds for Games (USC)
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How to Tackle the Last 20% of a Game's Audio (AirCon)
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Audio Direction in Media: Live Panel (AirCon)
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How to Sound Design on a Team of One (AirCon)
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Game Audio Community Roundtable (GameSoundCon)
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Audio Communities: Local Chapters (GameSoundCon)










