
PSYCHOLOGY-DRIVEN SOUND DESIGN
I create tailored sounds for small to mid-sized indie studios that predictably shape players' behavior using psychology.


About (Abridged)
I've known games are a great way to change people's attitudes and get catharsis since playing Dark Souls and Disco Elysium. This is why I design sounds for indie games with strong narratives and gameplay. I got a B.A. in psychology then studied it even more while I taught myself sound design to understand how to shape players' experiences with sound.
I love recording my own tactile sounds and implementing them, which is part of my system for creating a cohesive, satisfying soundscape. My process is outlined in my talks and part of my work on award-winning Airborne Empire, Twinkleby, Tearoom of Terror, and Letterhead. Outside of games, I co-run Seattle Game Audio, play tennis, read, and fight for nature.

Speaking



Eight roundtables, keynotes, and workshops across several conferences and universities:
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GDC: Green Games: A Rapid Prototyping Workshop
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GameSoundCon: The Roadmap to Sound Designing Solo
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USC: How to Record Sounds for Games
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AirCon: Audio Direction in Media: Live Panel
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AirCon: How to Sound Design on a Team of One
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GameSoundCon: Game Audio Community Roundtable
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GameSoundCon: Audio Communities: Local Chapters










