
PSYCHOLOGY-DRIVEN SOUND DESIGN
I fuel the emotional impact of strong, dark narratives told by small to mid-sized indie game studios located anywhere in the world.


About
I'm an audio specialist for games and films with strong narratives and dark themes. I've studied psychology formally for four years and on my own for ten more, learning what gets under players' skins and soothes them. My work is inspired by Control, Silent Hill 2 Remake, Kentucky Route Zero, Disco Elysium, Inscryption, David Lynch, and more.
I also record my own distinct sounds and work in-engine to control precisely how you want your audio in-game to behave. I've done this for award-winning Airborne Empire, Twinkleby, Letterhead, and the upcoming title, Tearoom of Terror. Schedule a consultation about how to strengthen your core loop with sound when you're ready.

Speaking



Eight roundtables, keynotes, and workshops across several conferences and universities:
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Green Games: A Rapid Prototyping Workshop (GDC)
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The Roadmap to Sound Designing Solo (GameSoundCon)
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How to Record Sounds for Games (USC)
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How to Tackle the Last 20% of a Game's Audio (AirCon)
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Audio Direction in Media: Live Panel (AirCon)
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How to Sound Design on a Team of One (AirCon)
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Game Audio Community Roundtable (GameSoundCon)
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Audio Communities: Local Chapters (GameSoundCon)










