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Demo Reel

My Focus

Sound Design

I boost the emotional impact of video games with tailored sounds that suit the story, tone, and gameplay.

Implementation

I design adaptive audio systems for games using middleware (FMOD, Wwise) or an engine's built-in tools. 

Dynamic Mixing

I guide the player's attention in real-time by creating reponsive mixes for multiple playback systems.

About Me

Hi! I'm Sabrina: an eco-friendly Sound Designer for indie games and the Audio Director of Airborne Empire. I organize Colorado Game Audio Meetups and edit the Doing Our Bit podcast for the IGDA Climate SIG too. My B.A. in Psychology and film certificates inform my specialties: performing foley to create tailored sounds and guiding players' experiences through audio.

Favorite GamesHollow Knight, Outer Wilds, Disco Elysium, Tunic, Journey, Death's Door, Kentucky Route Zero, Hades

Headshot of Sabrina Fedele from Sabrina Fedele Audio

Featured Projects

My sound design for The Wandering Band's trailer of Airborne Empire: their sequel to the BAFTA-nominated Airborne Kingdom. I'm also sound designing and implementing their game's audio using FMOD.

A sample of my sound design from Letterhead Mobile, the sequel to Letterhead PC that's in development. Check out my blog post to learn about my process for creating the playful audio direction of this game. 

A breakdown of my creative process as the Sound Designer for Letterhead PC, where I delve into how I created its original library and sound effects. View more gameplay from it on my projects page.

My sound redesign of Tunic, which features a variety of combat sounds that are sharp and cold to contrast the original sound design. Other long versions of redesigns from my demo reel can be viewed here

What Clients Say

Photo of Derrick Reyes of Game Audio Forge
"Sabrina is a great sound designer with a love for the craft and a lot of versatility in her toolkit. She is a fast learner, responsive to feedback, and produces assets with impressive speed. Sabrina would be a strong addition to any audio team."
-Derrick Reyes, Studio Director of Game Audio Forge
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