Demo Reel
My Focus
Sound Design
I boost the emotional impact of video games with tailored sounds that suit the story, tone, and gameplay.
Implementation
I use Wwise, FMOD, Unreal's MetaSounds, or Unity's built-in tools to design immersive audio systems for games.
Dynamic Mixing
I make sure that the most important sounds are heard by players at the right time and at the right volume.
About Me
My name is Sabrina, and I'm an eco-friendly Sound Designer for indie games who is based in Colorado. I'm currently working on the sound design and audio implementation for Airborne Empire! I've been obsessed with playing video games and the piano since I was 6 years old, but took a long and winding road to get to game audio. It included a B.A. in Psychology, a slew of odd jobs, three career-defining courses at Colorado Film School, and more.
Favorite Games: Hollow Knight, Outer Wilds, Disco Elysium, Bloodborne, Journey, Breath of the Wild, Kentucky Route Zero
