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About
Hi! I'm Sabrina, and I use psychology-backed approaches to tell stories with custom sounds in games. I played piano and games for most of my life, but didn't know sound design was a job until I went to film school. Before then, I got my B.A. in Psychology and held numerous jobs to qualify for an MBA program in Sustainable Business. So why did I decide to be a sound designer instead?
I love how audio can influence our emotions and attention by engaging our senses. Games can put us in a special position where we empathize with new characters and environments, try things out safely, and make meaning. So, I've combined psychology, environmental initiatives, and my lifelong love for audio into the game industry. Give me a call to discuss telling your story with sound.

Featured Game Projects
Airborne Empire: Sound Design Breakdown
My sound design breakdown of Airborne Empire reveals how I matched the game's aesthetic, gameplay, and mechanics. This city builder by The Wandering Band is the sequel to the BAFTA-nominated Airborne Kingdom and was released in Early Access. Check out how I captured custom recordings for the tactile UI, how I decided on "audio pillars" for the game, and more.
Airborne Empire: Audio Implementation Breakdown (Unity/FMOD)
My audio implementation breakdown of Airborne Empire shows the audio systems I put in place in Unity and FMOD to accommodate this city builder-meets-RPG's core features. Check out our game here or watch this clip to see how we handled the isometric camera view, voice management, chaotic combat, and dynamic mixing.
Letterhead: Sound Design Breakdown
This is my breakdown of my creative process as the Sound Designer for a word game called Letterhead, where I show how I created its distinct library and sound effects. All but four layers used in these SFX were original recordings! Play a round of our game here to check it out.
Letterhead 2 Sound Design (Gameplay)
Here's a sample of all the sound effects I made for Letterhead 2 as their original Sound Designer. Like Letterhead, nearly all the layers for each sound effect were made with original recordings. Since this was a mobile game, though, all low-pitch sounds were deliberately avoided. The game ended up being canceled.
Testimonials

Derrick Reyes, Studio Director of Game Audio Forge
"Sabrina is a great sound designer with a love for the craft and a lot of versatility in her toolkit. She is a fast learner, responsive to feedback, and produces assets with impressive speed. Sabrina would be a strong addition to any audio team."

Fred Gareau, Co-Founder
of The Wandering Band
"As Audio Director, Sabrina brought the quality of Airborne Empire’s sound design to a level we were previously lacking. She found different areas of the game that would benefit considerably from unique sounds that she then produced with great attention to detail. Those sounds added depth and character to our virtual world which helped us establish Airborne Empire’s personality."

Frank Pleece, Audio Lead of Molinare
"Sabrina was able to deliver great quality sounds in a timely manner that were to an incredibly high standard. She was professional, communicative, and willing to go above and beyond to ensure that the end product was just what we needed."
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