
PSYCHOLOGY-DRIVEN SOUND DESIGN
I create tailored sounds from Seattle for small to mid-sized game studios that predictably shape players' behavior.


About
It all started with games. At age 3, I told my cousin Mickey Mouse was in the hospital so I could play Super Mario Bros. on the NES instead of watch TV. Then came more honest pursuits: a B.A. in Psychology funded by playing tennis for college followed by a Directing and Screenwriting film degree.
I loved my sound classes, so I finished my coursework and started recording dialogue for films in Colorado. In my spare time, I practiced sound design for games and feverishly played Disco Elysium, Hollow Knight, and Dark Souls. That's how my mission to make story-driven indie games sound great and guide player with psychology was born.
Since then, I've designed memorable sounds that tell stories and implemented them in award-winning Airborne Empire, Tearoom of Terror, Twinklebly and more. Recently, I've been featured in the Game Audio Podcast and have given several talks too. I'm here to chat about your project when you're ready.


Speaking
Colleges & conferences I've given popular talks at:
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GDC: Green Games: A Rapid Prototyping Workshop
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USC: How to Record Sounds for Games
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GameSoundCon: Roadmap to Sound Designing Solo (+2 more)
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AirCon: How To Tackle the Last Stretch of a Game's Audio (+3 more)
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DigiPen: An Evening of Game Audio Microtalks (Host)

Game Clients
Free Resources & Newsletter
![]() MolinareI was a sound designer for Molinare on an unannounced RPG |
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![]() Game Audio ForgeI was a sound designer for Game Audio Forge for an unannounced adventure game |
![]() The Wandering BandI was their Audio Director for Airborne Empire: the sequel to the BAFTA-nominated Airborne Kingdom. It won Best City Builder at the Gameoneer Awards. |
![]() Sundew StudiosI am their Sound Designer and Audio Implementer for Tearoom of Terror, made in Unity and FMOD |
![]() Might and DelightI was an assistant sound designer who also did audio implementation and light scripting in Unity and FMOD. This was for Twinkleby (shipped) |
![]() Lichgate SeriesI am the sound designer for Lichgate and Lichgate: Tower Survivor for Sun Lion Games. The latter has a demo available now. |
![]() Letterhead SeriesI was the sound designer for the word games Letterhead & Letterhead 2. The latter was made for mobile and the former was released on Itch.io. |
![]() IGDA Climate SIGI was the Podcast Editor for the IGDA Climate SIG'S Doing Our Bit, which covered game developers fighting climate change with their work. |












