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PSYCHOLOGY-DRIVEN SOUND DESIGN

I create tailored sounds for small to mid-sized indie studios that predictably shape players' behavior from Seattle.

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About

During COVID, I was lost. The film I was directing was on hiatus. My gig for a production company was getting stale. All I had were my film and game sound design classes. Then, I discovered Disco Elysium and Dark Souls.

This sparked my mission to make story-driven indie games sound great and guide player behavior. My loadout: a B.A. in Psychology, Screenwriting Degree, a sound designing system, and 9000+ original recordings.

Since then, I've been the Audio Director on award-winning Airborne Empire, Tearoom of Terror, and an audio implementer on Twinklebly. I've also shared my process in talks across several universities and conferences.

Sabrina Fedele's Headshot
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Testimonials

Ryan Sim of Warner Bros.
Fred Gareau of The Wandering Band
Fred Gareau, Co-Founder
of The Wandering Band
"As Audio Director, Sabrina brought the quality of Airborne Empire’s sound design to a level we were previously lacking. She found different areas of the game that would benefit considerably from unique sounds that she then produced with great attention to detail. Those sounds added depth and character to our virtual world which helped us establish Airborne Empire’s personality."
Daniel Chipman of Sun Lion Games
Daniel Chipman, Founder of Sun Lion Games
"Sabrina is one of the most organized and professional freelancers I've ever worked with. She not only showed an impressive amount of care in how she conducted business, but also took a holistic approach to her craft to make sure there was a clear vision for the audio design for Lichgate. The planning and breakdowns she provided were top-notch and really stood out." 

"Sabrina was a really great help getting Twinkleby over the finishing line. She's a really great combination of creative, technical, and proactive that made it really easy to give her areas of ownership without any worries. I genuinely recommend Sabrina for any project that requires care and attention to audio. You will be in great hands."

Ryan Sim, Technical Audio Supervisor at Warner Bros.

Speaking

Game Audio Coffee Meetups
Roundtable about game audio communities
Green Games: A Rapid Prototyping Workshop

Ten roundtables, keynotes, and workshops at universities & conferences:

Free Resources

Your Guide to Sound's Secret Structure

A clear structure to sound designing a game at the indie level is uncommon, leading to preventable confusion when many freelancers work with game studios. This free guide is your solution to that. 

I reveal how to create soundscapes that suit your gameplay, story, and the software at your disposal. You'll walk away with a new way to approach the audio in your game and collaborate with audio teams for better, faster results. It worked for Airborne Empire, and it can work for you too.

Other Assets

Check out my blog for posts about how to level up your game with sound and psychology. If you want free sounds, download my electric library or sound pack whose proceeds go to EarthPercent. You can also head to my projects page to see sound breakdowns you can apply to your own game.

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hello (at) sabrinafedele.com

© 2026 by Strange Transmission Audio, LLC

Fun Fact: birds don't have diaphragms, so they breathe through their butts. 

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