I boost the emotional impact of video games with tailored sounds that suit the story, tone, and gameplay.
I use Wwise, FMOD, Unreal's MetaSounds, or Unity's built-in tools to design immersive audio systems for games.
I make sure that the most important sounds are heard by players at the right time and at the right volume.
My name is Sabrina, and I'm an eco-friendly Sound Designer for indie games who is based in Colorado. I'm currently working on the sound design and audio implementation for Airborne Empire! I've been obsessed with playing video games and the piano since I was 6 years old, but took a long and winding road to get to game audio. It included a B.A. in Psychology, a slew of odd jobs, three career-defining courses at Colorado Film School, and more.
Favorite Games: Hollow Knight, Outer Wilds, Disco Elysium, Bloodborne, Journey, Breath of the Wild, Kentucky Route Zero
A walkthrough of how I used Wwise to develop a dynamic audio system for a survival game called Nightmare Wizard, made in Unity.
What Clients Say
"Sabrina is a great sound designer with a love for the craft and a lot of versatility in her toolkit. She is a fast learner, responsive to feedback, and produces assets with impressive speed. Sabrina would be a strong addition to any audio team."
-Derrick Reyes, Studio Director of Game Audio Forge