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Demo Reel

My Focus

Sound Design

I boost the emotional impact of video games with tailored sounds that suit the story, tone, and gameplay.


I design adaptive audio systems for games using middleware (FMOD, Wwise) or an engine's built-in tools. 

Dynamic Mixing

I guide the player's attention in real-time by creating reponsive mixes for multiple playback systems.

About Me

My name is Sabrina, and I'm an eco-friendly Sound Designer for indie games such as Airborne Empire! As the organizer of monthly Colorado Game Audio Meetups and a volunteer for the IGDA Climate SIG, I'm happily interwoven with the game industry.

I got my B.A. in Psychology and took a slew of odd jobs before I took a sound design course convinced me to change careers. Realizing that my love for playing piano and video games could be applied to sound design was the wake-up call I needed.

Favorite GamesHollow Knight, Outer Wilds, Disco Elysium, Bloodborne, Journey, Breath of the Wild, Kentucky Route Zero

Headshot of Sabrina Fedele from Sabrina Fedele Audio

Featured Projects

A breakdown of my creative process as the Sound Designer for Letterhead, where I delve into how I created its original library and sound effects for our game. View more gameplay on my projects page.

My Sound Design for The Wandering Band's trailer of Airborne Empire: a city builder in development. As the Sound Designer for their game, I'm implementing all the audio using FMOD and Unity.

My sound redesign of Tunic, which features a variety of combat sounds. Other long versions of redesigns from my demo reel can be viewed here

A walkthrough of how I used Wwise to develop a dynamic audio system for a survival game called Nightmare Wizard, made in Unity. 

What Clients Say

Photo of Derrick Reyes of Game Audio Forge
"Sabrina is a great sound designer with a love for the craft and a lot of versatility in her toolkit. She is a fast learner, responsive to feedback, and produces assets with impressive speed. Sabrina would be a strong addition to any audio team."
-Derrick Reyes, Studio Director of Game Audio Forge
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