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PSYCHOLOGY-DRIVEN SOUND DESIGN

I fuel the emotional impact of strong, dark narratives told by small to mid-sized indie game studios located anywhere in the world.

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About

I'm an audio specialist for games and films with strong narratives and dark themes. ​I've studied psychology formally for four years and on my own for ten more, learning what gets under players' skins and soothes them. My work is inspired by Control, Silent Hill 2 Remake, Kentucky Route Zero, Disco Elysium, Inscryption, David Lynch, and more. 

I also record my own distinct sounds and work in-engine to control precisely how you want your audio in-game to behave. I've done this for award-winning Airborne Empire, Twinkleby, Letterhead, and the upcoming title, Tearoom of Terror. Schedule a consultation about how to strengthen your core loop with sound when you're ready.

Sabrina Fedele's Headshot
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Testimonials

Ryan Sim of Warner Bros.
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Fred Gareau of The Wandering Band
Fred Gareau, Co-Founder
of The Wandering Band
"As Audio Director, Sabrina brought the quality of Airborne Empire’s sound design to a level we were previously lacking. She found different areas of the game that would benefit considerably from unique sounds that she then produced with great attention to detail. Those sounds added depth and character to our virtual world which helped us establish Airborne Empire’s personality."
Daniel Chipman of Sun Lion Games
Daniel Chipman, Founder of Sun Lion Games
"Sabrina is one of the most organized and professional freelancers I've ever worked with. She not only showed an impressive amount of care in how she conducted business, but also took a holistic approach to her craft to make sure there was a clear vision for the audio design for Lichgate. The planning and breakdowns she provided were top-notch and really stood out." 

"Sabrina was a really great help getting Twinkleby over the finishing line. She's a really great combination of creative, technical, and proactive that made it really easy to give her areas of ownership without any worries. I genuinely recommend Sabrina for any project that requires care and attention to audio. You will be in great hands."

Ryan Sim, Technical Audio Supervisor at Warner Bros.

Derrick Reyes, Head of Game Audio Forge
Derrick Reyes, Studio Director of Game Audio Forge
"Sabrina is a great sound designer with a love for the craft and a lot of versatility in her toolkit. She is a fast learner, responsive to feedback, and produces assets with impressive speed. Sabrina would be a strong addition to any audio team."
Frank Pleece of Molinare
Frank Pleece, Audio Lead of Molinare
"Sabrina was able to deliver great quality sounds in a timely manner that were to an incredibly high standard. She was professional, communicative, and willing to go above and beyond to ensure that the end product was just what we needed."
David Zack of Houlihan
David Zack, Lead Developer of Letterhead 1 & 2
"After adding Sabrina's sound design to Letterhead, the game truly began to come together. Her calming, zen-like sounds perfectly underscored the relaxing play experience I had long been seeking to cultivate."

Speaking

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Keynotes, workshops, and roundtables across several conferences and universities:

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  • ​​Green Games: A Rapid Prototyping Workshop (GDC)

  • The Roadmap to Sound Designing Solo (GameSoundCon)

  • How to Record Sounds for Games (USC) 

  • How to Tackle the Last 20% of a Game's Audio (AirCon)

  • Audio Direction in Media: Live Panel (AirCon)

  • How to Sound Design on a Team of One (AirCon)

  • Game Audio Community Roundtable (GameSoundCon)

  • Audio Communities: Local Chapters (GameSoundCon)

Learn More

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  • LinkedIn

© 2026 by Strange Transmission Audio, LLC

hello (at) sabrinafedele.com

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