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Can Stock Sound Effects Replace Sound Designers?
Stock sounds are so much cheaper than a sound designer and are available much faster than a sound designer’s work. We’ve all heard stock sounds in games, especially in UI, and the Wilhelm scream, so why get a sound designer? Surely you could learn how to design sounds yourself or task a composer to do it if you needed them in your game, right? The acclaimed Chained Echoes, which credits 80 people, had a revered soundtrack but sparse SFX When you view the idea of sound in your
3 min read


Tell Your Game's Story with Sound!
Learn how sound can communicate important elements of your story: worldbuilding, displaying character, and more.
2 min read


How to Set Up your Workstation to Hear How Your Players Would
Your room may be giving you an unreliable idea about how your film or game sounds. Everything from the height of your ceiling to where your speakers are positioned can influence which sounds you miss and which sounds stand out. Does this matter? When you're the person responsible for assessing the efficacy of music, sound effects in your game, or the audio in a film, this absolutely matters. When our spaces aren't catered to accurate listening, we make mistakes based on wha
2 min read


Beneath the Surface: Unearthing Uses for Contact Microphones
Learn what contact microphones, how to use them in your sound design, and common pitfalls you can avoid when recording with them.
1 min read


All Players Hear Differently. What Do We Do?
There is no such thing as objective hearing! Understanding this can help us make sounds that are suited for a specific audience. So, what should we keep in mind when creating sounds for games? Factors to Consider About How We All Hear Differently: People with hearing loss lose their ability to hear high pitches first and low pitches last Children can hear higher pitches than adults (up to 20,000 Hz vs. up to 15,000 Hz) Infants hear all frequencies at the same time, meaning th
3 min read


Why Your Last Sounds Stick with Players the Most
What if the last sounds in an attack combo, the last words your character say in your game, and the last sound your player hears late-game were remembered the best? A psychological phenomenon called the recency effect implies that this is likely the case. We remember and value endings much more than beginnings, according to a bunch of studies. According the American Psychological Association , the Recency Effect i s "a memory phenomenon in which the most recently presented fa
2 min read


Make Your Players Look Where You Want with These Sound Hacks
Can you get your player to look the same place on-screen? They're going to be a better player and have an easier time understanding the gameplay if this is true. Thankfully, our gaze follows gradual changes in pitch, so use these simples rules to make it happen. This fight with Gusion in Cult of the Lamb uses the techniques we'll talk about today. Raise the Pitch When You Want Your Player to Look Up By designing certain attacks and maneuvers to have these changes in pitch, we
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Why Games Should be All About that Bass
The rumbling sound of an earthquake or bellowing growl of a bear mean we're in danger. This means we've evolved to tense up when we hear low-pitched sounds and can use power of these frequencies to guide your audience. Here's How: Communicate How Heavy, Large, and Close an Entity Is Low frequencies can reinforce the size and weight of an incoming object or enemy. Think of the Colossi in Shadow of the Colossus , the titans in Attack or Titan, or the boulders in Sen's Fortres
2 min read


The Power of Getting High (Pitches) into Your Games
Why can we pick out where a baby crying or an ambulance going by is on a crowded street? Why are we so good at picking out high pitches, and what does that mean for sound design in video games and films? Sound has been used to manipulate creatures and convey information for many generations. Being able to hear our young cry has allowed humans to survive this long. Screams also tend to be higher-pitched, which is another clear signal that we may be in danger. Manmade sounds t
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How to Record Gore Sounds for Horror Games and RPGs
Secrets to performing foley and recording gore sounds for films and games. Think bone breaks, stabs, bloody squelches, and more.
2 min read
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